

It’s like a poker player who figures that he’s already put half his money in the pot…he’d be stupid not to put the rest in, even if he knows he’s beaten. See, if you’re almost ready to ship a game, there’s money just around the corner. We are inching ever closer to proving that the best practice for protecting the life of your studio is to NEVER SHIP A GAME. Ken is sad, as he can only keep as many employees as will fit on this couch.

Irrational is a studio with a great track record for quality games, but with a history of taking a long time to make them and with a leader ready to move on. Seems just as likely that this is Take Two cost-cutting like we’ve seen 100 times (that’s just last year). I’ve seen Ken portrayed as the megalomaniacal villain in this tragedy, but I’ve seen nothing convincing me that’s the real story. (Of course, the people who just got laid off are gonna find seventeen days/weeks/months is a fuck-ton longer to NOT do any job.) Like he said in the open letter announcing the layoffs, “seventeen years is a long time to do any job.” It’s true. Now, I want to make something clear: I’ve got no problem with Ken Levine wanting to go do something different. gif, I’ll bet I could get a lot of use out of it.) (In related news, if anyone wants to find me an awesome Bill Bixby Incredible Hulk walking away animated. To clarify: “winding down” is a brand new euphemism for “shitcanning all but 15 of the 150+ people who work there.” I’ve been “consolidated” before, even “right-sized,” but never “wound down.” I can’t help but picture an office of mechanical wind-up game developers slowly coming to a stop, then falling halfway over in cliché unwound robot fashion.

The big hitter was, no surprise, the announcement from Irrational Games founder Ken Levine that he would be “winding down” the studio after 17 years. Except when it really pisses me off, like it did this week. Scavenge for food and junk, fortify your base, build turrets, level up your heroes, equip weapons and armor, and survive! Or, put your skills to the test in up to 2v2 competitive multiplayer battles! - FEATURES MOBA-like competitive & cooperative multiplayer Tons of single player content, including missions, an endless mode, and a base vs base skirmish mode 25 unique heroes to master - form your team of two Innovative squad based gameplay - control two heroes simultaneously Level up your Bug Heroes, increase their skills, and buy weapons, armor, and gear Scavenge for food, then defend your Food Stash with turrets and upgrades Complete missions, earn stars, and unlock a host of powerful upgrades Master both melee and ranged combat.I love games, and I’m happy and proud to be a part of the industry that makes them. Enter the world of the Bug Heroes! From the creators of Block Fortress and Heroes & Castles comes a new adventure, blending fast paced action, strategy, and defensive gameplay! Master 25 unique heroes - from a hook wielding Waterbug pirate, to an old and wise Aphid sensei, a champion Bumblebee boxer, a grenade launching Worm, a poison obsessed Stinkbug, and tons more! Choose and customize your squad of two, then seamlessly switch between them while unleashing a variety of powerful abilities on your enemies. Every day while you're gone, an epic battle of swords, guns, and armor rages on your counters, on your floors, and in your yard.
